CLIENT
Microsoft
Kathleen Hall, Chief Brand Officer
Deana Singleton, GM, Global Advertising
Stacey Terrien, Director, Global Advertising
Rob Matthews, GM, Xbox BrandCraig McNary, Director, Xbox Brand
AGENCY
Sean Bryan, Chief Creative Officer
Kevin Nelson, Managing Director
Shayne Millington, EVP, Global Executive Creative Director
Tina Galley, EVP, Executive Account Director
Joanna Schwab, EVP, Global Strategy Director
Jordan Berger, Strategy DirectorRosemary Calderone, SVP, Group Account Director
Jeremy Miller, EVP, Global Chief Marketing and Communications Director
Stella Warkman, SVP, Director of Project Management
Carolyn Johnson, SVP, Head of Integrated Production
Rebecca Magner, Senior Producer
Eldad Heilweil, SVP, Group Strategy Director
SUMMARY
To bring Microsoft’s mission to life, increase brand love and demonstrate Microsoft as leader in innovation, we highlighted an unlikely product: the XBOX Adaptive Controller, a device created for disabled gamers, to tell the story about why leveling the playing field mattered for everyone. We took to the biggest stage, the Super Bowl, to show the world: when everyone can play, we all win. We saw 1B impressions, 35M in earned media, 879% increase in #GamingForEveryone and 76% agreeing that Microsoft was a brand they loved.